Happy New Year!!!
What Am I Workin' On? :
For those wondering what I've been up to, aside from the normal Foamy episodes & Twitch shows, I've also been working on 3 Pum'Kin Guy & Pauline novels & 2 Specials. Why? 'Cause I can. Essentially the novels will be fleshed out tales of the Pauline character and her lore, while the two animated specials will be similar to "A Little Halloween" or the Neurotically Yours episode "Writer's Block."
For the average Foamy fan, this may be "meh" news, but it's something that really needs to be worked on. Though Pauline & Pum'Kin Guy have a different chemistry than Foamy & Germaine, they pretty much inhabit the same coin of consciousness, just on the other side.
Also, keep in mind, Foamy & Germaine had a good year of comic books for their characters to evolve as well as a solid year of animated episodes before folks took to the series. So allow for some dev-time. Even though both Pum'Kin Guy & Pauline have been main characters on Twitch for me, Pauline gets very little time to be known or developed. So with these projects in the works at least, I can get her story out there and people will know why she is the way she is.
Now for the OTHER stuff.
GAME NEWS :
I've been researching two genres of games to work on.
1: A Visual Novel : (For those who don't know the genre, I would break it down to a “choose your own adventure” type comic book meets “point and click” game) My goal would be to work on a series of them with various types of stories for any and all characters in the “iLL WiLL PrEss Universe”... if that's a thing. So a Visual Novel wouldn't necessarily be focused on the current series of Neurotically Yours, It could be the original series, the reboot or just another take on the series all together. Currently working on rough story outlines.
2: A Fighting Game! Street Fighter meets iLL WiLL PrEss? Essentially a well-balanced 2D fighting game featuring all the characters I've created over the years. Why? 'Cause I actually like fighting games. (Unfortunately I'm terrible at them due to lack of practice time.) Ideas have been jotted down on paper for moves/fighting styles and so on. Nothing tangible at this point, and frankly, the longer I wait, the easier it will be to make a game like this. (The tech behind it is getting somewhat open-source and I'm pretty sure in a few years, the interfaces used to build games will almost be plug n' play.) This project is more unlikely however due to time, resources and all that. Just know the concept is slowly being work on.
So that's about it. (Don't get too excited, these are all just ideas and plans)